Original Post
Hi, i have implemented a terrain engine which uses geomipmapping. Now i want to implement some lighting, but i have no idea of addressing the correct normals. Since i use different levels of detail (the geomipmaps), i have different sets of vertices and therefore different normals. So if i switch between LOD levels, the shading looks different and the user notices more "popping". So what is the correct solution? Which methods are used for terrain lighting? Can you point me to some good articles? I have searched the web but while there are tons of tutorials and articles for terrain rendering, links that focus on terrain lighting are somewhat rare. Thanks in advance, Gamma_strahler