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Debug Text Rendering

Started by Dirk Gregorius 0 replies 700+ views
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Dirk Gregorius
Dirk Gregorius
For my physic system I need some kind of 3D text rendering. Basically I want to output some debug information at 3D positions. This means that the font doesn't need to be necessarily extruded. The text should scale with the distance and always be facing the camera I guess. Is wglUseFontOutline the recommend way to go? Any other suggestions? Cheers, -Dirk

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