Original Post
Hi there! I want to draw into a texture multiple times. So i have to use alpha blend in the shader technique definition: It works, but I don't want blending works in that way. If I write that instead of the code above: Everything has become black :( I want the pixel colors to be added to each others, not to be blended.
AlphaBlendEnable=true;
SrcBlend=srcalpha;
DestBlend=invsrcColor;
SrcBlend=1;
DestBlend=1;