Original Post
I already found an explanation for the glColor and now I'm using glColor3ub and exceptionally happy now ^_^... I'm making a very simple thing right now which is 2-d and is basically just for fun (more for challenge :P). So, I don't need the z coord so now I'm using glVertex2f, but I have NO idea what the 1.0 actually means... Is there any way to have it be in pixels, if not could someone explains what the floats are written in? As in... What measurement of size are the floats in? Pixels / inches / % of screen etc.? Thanks for your time, fmwyso (I looked in google a couple times and couldn't find anything at all so I posted here by the way... Sorry if there is one already >,<).