Original Post
Hey all, After much googling I find myself yet again relying on GD to sort me out!! I wondering if it is possible to use stencil buffers to gradually fade out the edge of a texture until transparent? Let me explain - if I render a simple 2D textured quad to the scene, can I use a grayscale black-white gradient on a stencil buffer to fade out the parts of the stencil that are white, so black is fully opaque, greys are semi-transparent, and white is fully transparent? So far I can only figure out how to simply 'discard' pixels - which is what the name stenciling would imply, but I can curious if there is any blending capabilities? Cheers in advance, BrakePad