Original Post
I was wondering if anyone was interested in sharing some insight or feedback for a comprehensive points system. We have the basics documented, but I want to sharpen it and perhaps get some other valid ideas of creative systems before implementation. Perhaps some of you could reply with some ideas on how you would prefer a comprehensive points system, or maybe those of you that have experience in such systems could pm me and help me to sharpen our design. We currently have: Basic resources(wood,stone,food etc)- for building, supplies,weapons etc Special resources(gold,oil etc) - primarily for trading Coins - for building, trading, purchasing etc Tech points - for team progression Exp points - for player progression,abilities, influence Skill points - for player skill advancement I would appreciate any ideas or preferences on this subject that you might have, those with serious know-how could possibly help me with some system designs also.