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Points/leveling systems.

Started by carlito123 Jan 4, 2009 at 4:45 PM 1 replies 400+ views
Original Post
carlito123
carlito123
I was wondering if anyone was interested in sharing some insight or feedback for a comprehensive points system. We have the basics documented, but I want to sharpen it and perhaps get some other valid ideas of creative systems before implementation. Perhaps some of you could reply with some ideas on how you would prefer a comprehensive points system, or maybe those of you that have experience in such systems could pm me and help me to sharpen our design. We currently have: Basic resources(wood,stone,food etc)- for building, supplies,weapons etc Special resources(gold,oil etc) - primarily for trading Coins - for building, trading, purchasing etc Tech points - for team progression Exp points - for player progression,abilities, influence Skill points - for player skill advancement I would appreciate any ideas or preferences on this subject that you might have, those with serious know-how could possibly help me with some system designs also.
carlito123
carlito123
Was not 100% sure if this was the right board, but "Help wanted" seemed pretty much relevant, but maybe an Moderator could move if I was wrong?.

In answer to your question:

The game is a strategy/FPS hybrid. So resource collection, empire building, battling regions etc. All in 1st person.

If you can imagine "total war" and "empire earth" in FPS with some basic rpg elements then you are somewhere close.






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