Original Post
is the you translate and rotate the view matrix and the world matrix different?
im trying to make the view work like a fps, so that the camera rotates around its origin or from where it is at but it just rotates around the world's orgin.
how do i make the view rotate around the position it is at? i rotate an identity matrix and set the _41 _42 _43 to the position then settransform the view but it still rotates around the origin.