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d3dim view matrix

Started by GameDev.net Dec 26, 1999 at 1:45 PM 1 replies 600+ views
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GameDev.net
GameDev.net
is the you translate and rotate the view matrix and the world matrix different?

im trying to make the view work like a fps, so that the camera rotates around its origin or from where it is at but it just rotates around the world's orgin.

how do i make the view rotate around the position it is at? i rotate an identity matrix and set the _41 _42 _43 to the position then settransform the view but it still rotates around the origin.

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