Screen to Space Coordinates - How difficult is it?
Seriously, just ignore my post if I''m missing something here.
I''ve been reading through the reference section, and found some
articles about converting screen coordinates to isometric map
space coordinates. I only read through about half of it to
realize it was making it much more difficult than it had to be.
My iso engine is 2D, so I may be missing something. But just in
case, I wanted to share my method for converting coordinates. It
seems extremely simple for you guys not to already know, so I''m
hoping somone will explain why the article went so in depth and
what they were trying to do.
This is how I convert to map space coordinates:
MapCoordX = (POS_X>>1) + POS_Y;
MapCoordZ = POS_Y - (POS_X>>1);
Z is in-out, not into-the-air-coordinates. And my tiles are
64x31 in size. The usual ratio. Like I said, this seems pretty
simple for you guys to not already know, but maybe it helps
someone. Shed some light on me if I''m wrong.
Jiia
the method you are using will work for the specific case of a 2:1 tile ratio. the articles speak of more general purpose solutions, since not all iso maps have a 2:1 ratio.
Get off my lawn!
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