Original Post
probably soon I will be handed the task of creating a platformer game, and I was thinking a quick way of handling the collissions of such game I havent yet searched on google about this, but I will as soon as I finish writing this, I apologize if this has answered already but I really like using the forums and reading what people have to say. so here are a couple of questions: is there a better way to handle vertical collisions than applying a gravity modifier to every actor in each frame? what is the correct way of handling jumps, should I apply mathematical functions to determine the actual jump arc? or hardcoding values is just as good? does anyone knows how jumps where handled in super mario bros (nes versions)? Thanks for reading