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Begining AS. Docs up to date?

Started by January 08, 2009 11:50 PM
1 comment, last by Wavesonics 15 years, 10 months ago
After evaluating the different scripting languages out there, I've decided to integrate AngleScript into my game, and so far I like what I see! One question though, I'm using 2.5.0, and I noticed in the change list that it said something about how it changed the process of loading scripts and preparing them for execution. Do the Docs that ship with 2.5.0 reflect all the changes? Obviously the Doxygen docs do, but the tutorials?
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A Developers Blog | Dark Rock Studios - My Site
I'm happy to hear you decided to go with AngelScript. Do let me know if you find something that you think can be improved.

The tutorials/samples in the SDK are all up to date (unless there's something I forgot). The process of loading/executing scripts didn't suffer a huge change, so chances are that you won't even notice it unless you try to compile old code with the new version.

I did create a new add-on for 2.15.0: the CScriptBuilder. This is a helper class for loading and building scripts that adds support for include directives and metadata. You may want to use that instead of writing your own loader routines.

Regards,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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Great, thanks for the reply!
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A Developers Blog | Dark Rock Studios - My Site

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