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Breakaway Games
clipping with directx
I haven't had any trouble using DirectX's clippers. I've heard that they're slow, but I haven't noticed it.
Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development
Implement your own.
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--Shannon Schlomer, BLAZE Technologies, Inc.
--Shannon Schlomer, BLAZE Technologies, Inc.
Use directx's or your own,I personally havent noticed a slow down with directdraws. Why would it be slower? Clipping is a pretty simple matter,given there are ways to speed it up ,but in general i imagine the performance of directdraws is fine.
Whats the best way to do clipping with directx?
* DirectX Clippers?
* ->Blt(&dest_rect,...,&source_rect,....,...)
* something else?
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