Lightmap baking made easy
Hello,
3d-io recently created another interesting plugin: Flatiron!
http://flatiron.3d-plugin.com/
With Flatiron it's possible to bake lightmaps easily with optimally packed texture coords. The best thing about it: one doesn't have to attach all meshes in the scene just to be able to bake one big lightmap.
Also available right now for testing is Packer: http://packer.3d-plugin.com/
With Packer, you don't have to arrange the chunks of your texture anymore, because it packs those for you in the best way possible (as it seems).
I would love to hear how people here handle their lightmaps ... Last time I did them (for some hobby project) I changed my level in such way it consisted of six big meshes, all with their own lightmaps. I suppose that wasn't very good for performance, but didn't know any other way.
Regards,
Friedrich, 3d-io
[Edited by - 3d-io on January 16, 2009 2:36:30 AM]
Those look like really good plugins!
Calculating shadowmaps for an entire scene in 3DSMAX is quite cumbersome, if I recall correctly ... so this should be a blessing! :)
Calculating shadowmaps for an entire scene in 3DSMAX is quite cumbersome, if I recall correctly ... so this should be a blessing! :)
"Game Maker For Life, probably never professional thou." =)
We used Rendertotexture for a while but it has some problems and the support was hopeless.
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