Original Post
Hey guys, i am just wondering about something. I have been reading in both Shader X5 and GPU gems 2 and 3 about geomtry clipmaps. It makes the terrain look like a sort of large mipmap texture. You can instance vertex blocks etc for each level of the terrain. there's just one thing. I don't see why the L shaped stuff is in the terrain blocks etc. I can't figure out why this is so much easier for the movement over the terrain. So i have a couple of questions and maybe someone can direct me in the right way:
is it true that this represents a mipmapped texture as well? Beeing the smallest a low res and the biggest level a high res?
what's the use of the different sizes and shapes of the blocks? I hope someone can help me with these questions or maybe that someone has another resource then the books mentioned before explaining the theory. I have been breaking my head on this one for quiet some time now :)
is it true that this represents a mipmapped texture as well? Beeing the smallest a low res and the biggest level a high res?
what's the use of the different sizes and shapes of the blocks? I hope someone can help me with these questions or maybe that someone has another resource then the books mentioned before explaining the theory. I have been breaking my head on this one for quiet some time now :)