Original Post
Heya, I'm currently trying to develop a mmorpg as programming training and right now I'm stuck. How is it possible to manage the bounds for a particular map so players can't get past a canyon as example? I mean I can't do it clientside because players could attempt to get outside the map by manipulating the datastreams so it must be done serverside. Any ideas how I could possibly do this? Obviously I need to check the player xyz coordinates against the map bounds but the map is far away from a rectangle shape so I thought it could be possible to check against edges but this way players could possibly move through walls. Thanks in advance for any help, Sargo Darya