Original Post
Prepologies if this is a rather basic question. I wrote a little set of network methods a while back that I've been using. It uses a server to connect a few computers together. Once they are fully connected, it drops out. My question is, is this done in games, or is it almost always better to have a control server involved? What might be the bandwidth/number of nodes that a fully connected network works okay for (for common network hardware with a common network buffer size)? Thanks for any help.