Original Post
This image is of three separate, overlapping triangles where each triangle has a single vertex with alpha 1.0 (the other two verts are alpha 0.0). When rendered together, the accumulated alpha at the center of the final triangle is less than 1.0 (it seems to be closer to 0.7). I expected the triangle to be 100% white (i.e. the sum of the alpha for each pixel from the three triangles is 1.0). What can I do to achieve this effect? Is it possible to adjust the color interpolation equation? FYI, I'm trying to develop an alternative solution to the "dark center of triangles" problem described in this height map rendering article.