Original Post
Hello, In the Win32 API C++, I was trying to create a Static control to show a bitmap image, but I could not get it to work right and it messed up my window(bitmaps). Can anyone shoe me an example or give me a URL to an example of how to correctly do this if the bitmap if defined as a resource (IDB_IMAGE)? What I am currently doing to show bitmaps is using a PAINTSTRUCTURE and HBITMAP, HDC, CreateObject, BitBlt, all that stuff in the WM_PAINT, but becuase of the way my program is the entire window is filled with bitmaps (a large background image, a large header and two others) and sometimes the window will flicker when doing thigns and im hoping using a static control to show the bitmap might help take some of that away... (PS. Any reason why Visual Studio 2008 won't compile bitmaps that are not 4bit or lower? I'm trying to include some 8bit and higher bitmaps in my reosurces but the compiler does not like them becuase they are not 4bit...) Thanks, Progames25