Original Post
Hi, has anyone some suggestions on Windows Mobile game scripting language runnable from C/C++ environment? Ideally with having possibility to run pre-compiled P-code? I have tried the GameMonkey, but it is giant - the static library has 1.5 MB after compilaton, so I would have something smaller. It has to be better then e.g. tinyBASIC (as I would like to not use something like '10 GOSUB 300'), ideally with the C like syntax, but it is not a must. The ideal complexity seems to be something like Oberon-0 language - it has awfull pascal syntax, but I can live with that... I would like omit to implement something on my own as this I think is waste of time... Any ideas welcomed. BR STeN