Original Post
Hi there, i have just a quick question to ask. First, you probably all have noticed that when running direct3d in a window and then you move the window off the desktop screen area, the render gets clipped because you are not constantly refreshing the client region. Now in order to fix this and get rid of that ugly effect i was wondering if it was possible to take a screen shot of the front buffer contents and then apply it when not rendering the game to get rid of the horrible effect described above (usually happens when moving the window or resizing the window)? Then when the window moves back into the idle state (game in play) the next frame will be rendered over the old screen shot and life moves on. Thanks all! ~Reegan