Original Post
Hi, I'm trying to animate a MS3D (binary) file. I'm currently working on the affine transformation matrices. However i've got some strange mistakes... I've read the source from: http://www.gamedev.net/community/forums/topic.asp?topic_id=411052 and the file specification from milkshapes documentation. But I couldn't find any information about the keyframe rotations: I'm interessted if milkshape uses deg.(0-360) or rad. (0-2*Pi)? Thanks in advance! powertomato