Original Post
Sorry if this has been discussed before, I did my best combing this forum for an answer to this question. I need a way to represent the non-flat ground in a 2d game. Think of games like Robo Slug and Soldat (http://static.soldat.pl/screens/promo/Image4.jpg). Is it just a simple set of connected line segments? Given the players x go get the y using linear interpolation from the retrieved line segment? I've been used to platformer type of orthogonal ground tiles that I'm not sure how non-flat or uneven ground types are represented in the game world. Any thoughts? Steve