Original Post
Hi! I got problems with creating a Bloom effect. I am using the .fxs straight from the PostProcess sample of D3d9. For whatever reason that is beyond me the blur doesn't work properly: original: http://i52.photobucket.com/albums/g30/ak-73/1.png down-filtered&brightpass: http://i52.photobucket.com/albums/g30/ak-73/2.png blurred: http://i52.photobucket.com/albums/g30/ak-73/3.png up-filtered: http://i52.photobucket.com/albums/g30/ak-73/4.png combined: http://i52.photobucket.com/albums/g30/ak-73/5.png I have to add that this is my first steps using shaders and effects and I just can't figure out why it works properly in the PostProcess sample on my PC and not in the adaptation in my own app. I have been dumping the render-/texturestage-/samplerstates of the PostProcess sample and adjusting my own settings for the render accordingly - to no avail. For *some* reason the Gaussian blur does not work. The bloomScale coefficient does work but all that the blur effect accomplishes is brightening the original pic, not blurring it. Anyone with *any* ideas what the problem may be? Alex