Original Post
Well I've been trying to get a character walking, I was able to get it to work with the character controller but I would like to do something more advanced. I have seen a video in which they used PhysX and the Unreal Engine 3 to make a character that collides with objects and moves the way one would in real life but I am unable to recreate it. Here is the ">video. Someone told me I need to jam a foot's position when it is on the ground but I know that is not what they are doing in the video since I can see the feet sliding. So my question is simple, how did they do it? So far I jointed the root bone of the character to the scene and locked it's rotation which keeps it upright but the feet drag on the ground and jitter a lot, I can kinda fix it by turning the solvers up to 128 but I do not believe this is a good idea and there are still problems with the way the character moves across the ground.