Original Post
I'm working on designing a combat system for a MMO. I want to have an equal amount of advantages and disadvantages per weapon type. Right now I have it so that larger weapons swing slower but also do more damage per hit. As it is, Larger weapons have a longer range but are easier to counter since they have slow swing timers. I was just curious to see what everyone thinks of having small fast weapons that can counter/parry larger weapons easier and having slower weapons with a longer range. Are these two advantages equal? Longer range vs better attack deflection. It doesn't seem right that you could parry a polearm with a dagger but I don't know what other advantage I could give to small weapons.