Original Post
this is a picture of my new model editor, which is complete with poly modelling tools (its multisided poly) and ive just implemented the start of the texture painter, which isnt complete at this stage (note that the texture isnt finished) but it looks much better than id expected, looks like painting on top of the model like a miniature is a great way to do it. I want to extend this to making a mega textured environment (it will take AGES to paint) but at the moment the projector is shooting through to the under triangles so its not working at this stage, im having trouble with dx10 but im getting the hang of it. If I made my game like this, it could run under dx8 hardware, which is just about every pc on the planet.