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KDevelop Missing File Errors

Started by ajm113 Mar 5, 2009 at 9:21 PM 1 replies 950+ views
Original Post
ajm113
ajm113
Ok, I'm converting my game to Linux. I installed Fmod and SFML inc/lib for Linux installed on Knoppix and I went under Automake wretches buttons where the libs and includes are told where they are at. So when I compile I keep getting that it can't find the includes and its also saying it can't find OpenGL headers. Can someone please tell me how to get Fmod, SFML and OpenGL running on KDeveloper? I seem to be doing something wrong. Also yes, I did add -lopengl32 and etc.. And I am using gl/glu.h and gl.h. Any assistance? Thank you, Andrew.
Check out my open source code projects/libraries! My Homepage You may learn something.
Zelig
Zelig
Linux filepaths are case-sensitive, so you might want to double-check your include paths to be sure they aren't capitalized anywhere.

I know when I installed SDL, the include paths were capitalized (SDL/sdl.h instead of sdl/sdl.h) which took me a while to figure out.
ajm113
ajm113
mmm, everything seems to be what it should. I double checked the paths and made sure the includes where not out of case and checked the include paths.

Isn't there any tutorials on getting for example Fmod running on KDevelop?
Check out my open source code projects/libraries! My Homepage You may learn something.

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