Original Post
hello guys, i can't understand the qsplat source code from stanford, because that one uses a large memory chunk to store a tree data structure. i can't see the actual tree structure given only the memory chunk. I want to use a point based code to render my own data set, the easiest way i guess is to understand the data structure used in a point based rendering code and replace the data with my own. so is there any simpler point based rendering code i can find from the internet aside from that one? thank you.