Original Post
I need to be pointed in the right direction with texture projection. If I shoot a wall and want to project a decal onto the point contact, how do I do that if the decal is part of a composite texture? I have several decals used, depending on what I hit. How do I get a non one-to-one mapping? I can get the whole texture to project, but not a specific decal on that texture. I'm using GL_EYE_LINEAR.