Original Post
i tried to reply to this topic but it was retired.... http://www.gamedev.net/community/forums/topic.asp?topic_id=477618 my issue is with my specular term in my lighting equation.... oColor = (emission + ambient + diffuse)*colorr + specular; where colorr is the albedo/diffuse color term... i researched a while back that i use GL_BLEND and multiply the colorr term at the end or on the last light.... is this true? and if it is... how do i go about adding my specular term if i have to multiply the colorr at the end.... doesnt that screw it up?