Skip to main content
gamedev.net
🔒 Locked

gluBuild2DMipmaps()

Started by nicknametooshort Mar 18, 2009 at 10:05 PM 0 replies 600+ views
Original Post
nicknametooshort
nicknametooshort
hi, is there a way for me to find out what level of mipmap i am using? some sort of query function?
Digitalfragment
Digitalfragment
Refer to the answer in your previous post.
GPU texturing uses mipmap levels depending on how magnified/minified the texture is.
If you really want to know, use a texture that has a different colour for each mipmap level.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.