Original Post
Hello, I've got questions about methods which are used to organize scene rendering efficiently. My aim is to achieve an optimal performance for example by reducing the amount of render state switching, draw calls or other things. I've heard that there is something like batch rendering and similar things. Are there any papers or books which present solutions to such problematics? I'm especially interested in modern approaches e.g. which make use of hardware and such things. Thanks for any answer in advance