Original Post
I've created a functional OBJ model loader and I'd like your opinion on something. At the moment, it can only load triangles (no other type of primitive) which specify vertex, texture coordinate and normal indices and cannot load a triangle that only specifies vertex data. Would it be worth making the model loader read primitives that only specify vertex indices (or a combination of two, like indices to vertex coordinates and normals), or would it just be a waste of time? Since I might have the model loader calculate normals for each pritmive, it would make models larger when I have to put dummy normals inside them, but it is worth the extra effort?