Original Post
Team name: Not really a team, just a group of guys that got together to make a game for fun. Project name: Ashes of Decay Brief description: AOD is a matchmaking based RTS/RPG set in the future and at the end of space when humanity is dying. Players create a hero to include the look, stats, abilities and then lead his hero plus 8 other men in a fallout tactics style gameplayer online, all aspects of the players profile are saved. Units are customizable and you keep your units weapons, equipment, vehicles, experience till your next battle, as well as the game uses a random mission generator so you never fight the save fight twice. Target aim: Freeware. Compensation: Potentially if we decide to release it there will be given revenue, but as of now we plan on a freeware game. Technology: Using the Torque Game Engine Advanced, with a few instilled technology's like mesh hiding, new lighting code, new particle system. Talent needed: 3d Artist - Character Artist, must be able to build and texture models, rigging is a plus but not required. 3d Artist - Environment Artist, need an artist to be able to create environment props from destroyed cars, to trees, signs, sandbag emplacements, etc. Team structure: Mikey Busch - Lead 3d Artist, Lead Design, working with 3d models and game design since Half-Life, worked on multiple modifications. 9 Years of modeling experience, Computer Science Degree. Renat Tatarin - Producer, Environment Artist. Matt Huston - Lead Programmer, Design. Website: www.ashesofdecay.com (in progress) Contacts: busch@ashesofdecay.com Previous Work by Team: N/A Additional Info: A piece of concept art, light infantry. http://i632.photobucket.com/albums/uu50/ActivistMonkey/sl_light_inf.jpg Feedback: ANY [Edited by - ActivistMonkey on March 23, 2009 6:57:49 PM]