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texture buffer object with frame buffer object

Started by tgaraas Mar 22, 2009 at 7:17 PM 1 replies 750+ views
Original Post
tgaraas
tgaraas
Has anyone gotten the texture buffer object (essentially a huge 1D texture) to work with the frame buffer object? That is, rendering to the texture buffer object. I can read the data I provide to the texture buffer object, but it doesn't update. Anyone know how to set this up?
valdirSalgueiro
valdirSalgueiro
doenst opengl have a limitation on 1024 for the size of the texture, i think i read it somewhere

i might be mistaken as im newbie on it :)
tgaraas
tgaraas
the limit is 8096 on my hardware for texture size, but this is part of the reason [as I understand it] for introducing texture buffers, which cap out in 2^27.

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