Original Post
I'm new here and instead of acting like a noob i'm gona start by saying reason why i joined is because i have just completed dx9 mesh animation using vertex tweening and wanted to know if anyone has done so as well. right now i want to know if anyone has perfected shadow volumes without counting throught the vertecies of the mesh, if you have, i will swap the mesh animation class for the shadow volume class. its a fair swap as it works with all x meshes.