Original Post
Hello again, GameDev community! I've been wondering, what would be the most efficient way to blit multiple objects (i.e. Bullets, Enemies, etc.)? So far I've been using for loops that loop through a vector of Bullets/Enemies and blits each one individually. Every now and then I'm experiencing flickering, which gets pretty annoying after a while. Is there a better way to draw objects on screen, or should I just give up on SDL and go with OpenGL? P.S.: I just noticed, that this question could be more suitable for the Graphics theory section. Maybe if any of the mods is feeling up to it, please move it there. Thanks. [Edited by - Hamstah on March 27, 2009 5:42:39 AM]