Original Post
I am a C# .NET programmer who has recently switched to c++, and thus my understanding on some things could be a little fuzzy... i am attempting to create a static STL map for the purpose of keeping track of which textures i have already loaded into video memory. It needs to store a string, and a GLuint, and after reading some things i managed to get that working, but when i tried to make it a static member of my texture loading class, everything goes haywire... so here is my code, and my error, any help would be greatly appreciated... Header: #ifndef __TEXTURELOADER_H__ #define __TEXTURELOADER_H__ #include #include #include #include #include #include #include