Skip to main content
gamedev.net
🔒 Locked

Basic GPU Profiles: Sampling texture coord question [simple]

Started by Seikilos Mar 29, 2009 at 9:20 AM 0 replies 550+ views
Original Post
Seikilos
Seikilos
I have read this quote a couple of times:
Quote:
basic fragment profiles can only sample a given texture unit with that texture unit's corresponding texture coordinate set
What does that exactly mean? If I am passing several TEXCOORD semantics to a vertex/fragment program I need to pass the same amount of samplers right? But how does the programm distinguish the samples since there is no semantics bound to them. Or is it that simple that using sampler A with TEXCOORD1 invalidates it for all other TEXCOORD variables. (I know that this applies only on basic profiles)
My timezone is GMT+1 so excuse my 'late' postings :)

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.