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Orb Game Engine

Started by Quasimodem 3 replies 1.6k views
Original Post
Quasimodem
Quasimodem
Hello, I have just finished the first public release of my 2D game engine, Orb. It's completely free to use and has a lot of nice features that I hope the game development community will find useful, such as:
  • Easy-to-use and powerful level editor
  • Extensible Lua scripting interface
  • Innovative internal world structure allows for sets of objects to be queried via XPATH evaluation
  • Integrated Box2D physics engine with fast and robust collision detection
  • Full support for GLSL fragment and vertex shaders
  • Support for a wide range of texture formats, including .bmp, .jpg, .tga, .gif, .png
  • Seamless handling of many different audio formats, including .midi, .wav, .ogg, .mp3
  • TrueType font support allows any .ttf file to be loaded and used for text display
  • Supports up to 32 object layers, for parallax backgrounds and HUD overlays
  • Scriptable input system queries input from keyboard or gamepad
It is currently Windows-only but my near-term goal is for the games you make with it to run on a variety of platforms. I'd like to build a nice community around it, so please try it out and let me know what you think! You can download it here. Thank you - [Edited by - Quasimodem on April 3, 2009 11:42:30 AM]
polyfrag
polyfrag
Wow cool. I'm wondering, how long did it take? Also, if I may ask, how much experience in programming do you have? I'm asking this out of curiosity as I couldn't imagine myself making something like that.
Quasimodem
Quasimodem
Thanks polyfrag! Most of the development took a little over a year full-time. There are parts of the engine that are quite a bit older than that though, I've been chipping away at it for a number of years as a hobby. Definitely took a lot of blood, sweat, and tears.
Swarmer
Swarmer
This looks really nice! I'm really impressed with how polished everything seems to be.

I'm just a bit overwhelmed. I don't really know how to start; I was hoping for some kind of example game or something to work with. The tutorial is nice but it really needs a pause/rewind/ff feature, although I realize that may be pretty difficult to do, since it's all part of the game.

Also, an online version of the API docs would be nice.

This looks like it has the potential to be pretty popular. I hope it will be.
Quasimodem
Quasimodem
Nice, thanks for the compliment, Swarmer. Polishing takes such a long time but hopefully it'll be worth it...

I'm working on a couple simple games at the moment to help with that "overwhelmed" feeling, I know it's tough to get your mind around things without some complete examples.

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