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Is a multiple class plugin system possible?

Started by Wizecoder Apr 3, 2009 at 2:01 PM 1 replies 800+ views
Original Post
Wizecoder
Wizecoder
I am thinking of trying to make a plugin based game engine. I have been looking a bit at the dr dobbs article and will probably try and implement it soon but i have a question. Is it possible to have a plugin load up a whole group of classes? For an example of what i want: a graphics system would probably have the main graphics core class and also a bunch of other classes like textures, buffers, etc... is it possible to load all of those into the engine in the same plugin? Thanks
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SiCrane
SiCrane
Yes.
_Sigma
_Sigma
With c++, the hard part is passing classes over the DLL boundaries if it isn't all compiled with the same compiler :(

I've yet to find a good way of doing this, so if anyone knows how, I'd love to know.

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