Original Post
Hi, I just wanted to start with OpenGL and would like to dive into the real world of 3d. Until today I did some stuff in 3d applications and used the API of the apps, but it was just to create plugins and that wasn't anything about OpenGL. I wanted to check out how OpenGL works in my "own" app. I want to make it runnable on windows/osx. Well, I wrote a small app which just shows some cubes(on win/osx). But I used GLUT and I read that GLUT is outdated. What would you prefer to use? I tried to use no library and just the standard lib of OpenGL but its hard to find resources which don't use any lib. I tried to find several tutorials but the most of them use Glut. Well, there Is SLD but what happens if this lib is outdated too in the future. So what would you prefer how to start. I thought about the big apps like blender, maya. What do they use, does anyone know? Thanks a lot, ShadowMaker.