Original Post
Does anyone have any ideas for an RTS/strategy game for programmers? I.e., where part of the gameplay would involve programming the behaviour of units or buildings? This makes sense to me because an RTS might require lots of quick micro-management and this could be done better if it was scripted. The challenge of the game would then become in scripting the better system for unit or building behaviour. Age of Empires II allowed AI scripting to a certain extent as you could write your own script and set it in the map editor. Are there any other examples of this?