Original Post
Is there any way to rotate a point_sprite texture... I tried altering the texture matrix but everything went crazy leading me to believe that it is not possible. I am using OpenGL ES. Thanks. Here is my code: glPointSize(32.0f); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_POINT_SPRITE_OES); glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glMatrixMode(GL_TEXTURE); glRotatef(70, 0, 0, 1); float Intensity = 1.0f - TotalSeconds / 6.0f; glColor4f(Intensity, Intensity, Intensity, Intensity); glDrawElements(GL_POINTS, Count , GL_UNSIGNED_SHORT, GLIndicies); return false; glDisable(GL_POINT_SPRITE_OES); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_FALSE);