Original Post
I'm just playing around with XNA 3.0, and wow, sometimes I wonder why I'm writting my engine in C++ DirectX10. XNA makes things so much easier. Does anyone know if XNA 3.0 will support HLSL 4.0? Or does it only support up to version 2? I like the branching in HLSL 4 and I like the geometry shader, but I don't know if that's a dx10 thing only though?