Original Post
Please Help, I have a set of simple, convex polygons that I am trying to cut/trim. These polygons are in 3-space, so I ignored the z-coordinate and used 2D segment intersections to alter. This works great in 2D but when I move the "cut" back to 3D it does not look correct. The 3D image looks as if the z is all over the place. Is simply ignoring the z-coordinate the proper thing to do? I hope this is something simple :), any ideas would be great.