Original Post
Hello, everyone! I made a level with static lightmaps. But the question is, how it is possible to cast lightmaps on dynamic objects, such as my characters walking around the level, to make them receive shadows. There are a lot f games that implements this. I'm saying about using only lightmaps (pre calculated soft shadows) --- when the moving object gets into the shadow of some another object -- it receives completely proper shadow projection (not some highlighting of the full mesh, NO -- because there are also visible soft shadow's edges) -- and this looks like projective shadows ------ HOW this is done? Thanks very much!!

