Original Post
So I've been thinking lately, what are some of the popular ways to save map and unit information in RTS games, like C&C, Warcraft 3, etc.? I'm working on a very simple rts, and considered XML. I could store each tile, its properties, each unit and its properties, etc. However this seems like it would be inefficient to parse when reading and saving, and could get insanely large when considering all the game objects. Anyone know of a few of the common ways to do this in order to save all the map information, including tiles, unit locations, any thing relevant to the AI, teams, resources, etc? Thanks, Jeff