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Hud Performance Question
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It depends. For a few hundreds of quads there should be no problem using immediate mode rendering with glBegin / glEnd. If you have some thousand quads it depends where your application hits its bottleneck then.
But usually this should be no problem and using VA or VBO is overkill in this case.
But usually this should be no problem and using VA or VBO is overkill in this case.
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