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Hud Performance Question

Started by menorian 1 reply 550+ views
Original Post
menorian
menorian
i'm just wondering if there is a performance problem with rendering menu and hud using glBegin( quads )? is there a point in using vertex arrays / vbo for menu text and hud? thanks.
Waterwalker
Waterwalker
It depends. For a few hundreds of quads there should be no problem using immediate mode rendering with glBegin / glEnd. If you have some thousand quads it depends where your application hits its bottleneck then.

But usually this should be no problem and using VA or VBO is overkill in this case.
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zedz
zedz
for a standard HUD theres gonna be practically no difference

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