Original Post
I am drawing textured quads on the screen. Right now, the texture is black and white, and I was wondering if there was a way to replace white portion of the texture with a glColor()? I am trying to use this in combination with a particle generator to get lots of same-shaped but different colored particles. I would prefer to use a quad as opposed to making the desired shape out of vertex geometry. Maybe there is another common way to achieve this effect? Thanks