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multiple mesh rendering

Started by myfeng Apr 22, 2009 at 1:32 AM 1 replies 700+ views
Original Post
myfeng
myfeng
Hi everyone, I have asked this question last year and got solution for it. Please see http://www.gamedev.net/community/forums/topic.asp?topic_id=516844&forum_id=25&gforum_id=0 but now question is that what if two meshes are partial inside of each other? with sorting method I can only see one mesh through another, but not reversed. Any suggestion? thanks a lot.
Lord_Evil
Lord_Evil
So let's say you have to transparent spheres that overlap and you want to see the portion of each sphere that is inside the other?

An easy way would be alpha-to-coverage which would apply some form of screendoor transparency.

Another - and higher quality - approach would be depth peeling.
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myfeng
myfeng
Thank you very much. I will give a try.

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